I mean sure anybody in a team can have input in what makes a ‘game’ in a basic sense. But I think there’s a difference between I contribute to this process and I do the thing. If programming is muscle/nerves, level design is bones (especially with puzzles) and concept art is skin (or spine when it pertains to the story).
Also IMO solo-game-dev stuff should be elevated even for the simple stuff. It means you got all the keys, even if it takes you a while to find the right ones. (note I’m not even really comfortable with programming so I wouldn’t call it a bias, though if I could I most likely would stay solo so maybe it is)
I get it! Me, developing a game, but it’s just not interactive in any way
I mean sure anybody in a team can have input in what makes a ‘game’ in a basic sense. But I think there’s a difference between I contribute to this process and I do the thing. If programming is muscle/nerves, level design is bones (especially with puzzles) and concept art is skin (or spine when it pertains to the story).
Also IMO solo-game-dev stuff should be elevated even for the simple stuff. It means you got all the keys, even if it takes you a while to find the right ones. (note I’m not even really comfortable with programming so I wouldn’t call it a bias, though if I could I most likely would stay solo so maybe it is)