Larian has finally confirmed that preloading won’t be available, apparently because of a limitation with Steam.

  • CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    What in the fuck. Can devs please start compressing this shit better? I know this is more of a me problem, but this is like half my SSD just for this game alone. Ridiculous.

    • GeekFTW@kbin.social
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      1 year ago

      I know this is more of a me problem

      Naw naw fuck that fam, this is very much a them problem. 122gb is fucking ridiculous.

      • iNeedScissors67@kbin.social
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        1 year ago

        I was going to install CoD: Cold War from PS+ on my PS5 since I wanted to check out the campaign but I’d never buy it. Fuckin 230 GB for that shit. I lol’d a bit and moved on to something else. So ridiculous.

    • conciselyverbose@kbin.social
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      1 year ago

      What they need to do is utilize steam’s branch feature to allow smaller installs for low resolution assets and with minimal language support without an opt in to other languages needed.

      The steam deck really has me wishing Steam had pushed for that as part of fully verified (or have “great on deck” be a tier above and only for games that do the extras like that). So much space is spent on things I don’t need at 800p

    • ZickZack@kbin.social
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      1 year ago

      Standard lossless compression (without further assumptions) is already very close to being as optimal as it can get: At some point the pure entropy of these huge datasets just is not containable anymore.

      The most likely savior in this case would be procedural rendering (i.e. instead of storing textures and meshes, you store a function that deterministically generates the meshes and textures). These already are starting to become popular due to better engine support, but pose a huge challenge from a design POV (the nice e.g. blender-esque interfaces don’t really translate well to this kind of process).