• Draedron@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    17
    ·
    11 months ago

    I wonder why? Taking a studio known for amazing original single player games and forcing them to make a licensed multiplayer shooter sounds like a brilliant idea /s

  • BudgieMania@kbin.social
    link
    fedilink
    arrow-up
    9
    ·
    11 months ago

    The most baffling and frustrating thing was that they saw the negative reception to the concept during the initial reveal… And their response was to sink even more time into it for polish. So sad to see.

    The people that made the decision to steer Naughty Dog away from Factions will be able to point to this title before negotiating their next salary raise.

    • yesman@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 months ago

      The things people didn’t like (it’s another crappy live service looter shooter) is the core of what they promised the investors. AAA game studios make games for investors, not players.

      The games industry becomes much less frustrating and more comprehensible when you keep this fact in mind.

    • Renacles@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 months ago

      The whole Factions fiasco is pretty weird, they already had a working concept in the original TLOU that they could have just copied over but instead it took them 3 or so years and buying out Bungie to realize they were wasting their time.