stopthatgirl7@kbin.social to Games@sh.itjust.works · 11 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square89fedilinkarrow-up1278arrow-down19file-textcross-posted to: PCGaming@kbin.social
arrow-up1269arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 11 months agomessage-square89fedilinkfile-textcross-posted to: PCGaming@kbin.social
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareSanity_in_Moderation@lemmy.worldlinkfedilinkEnglisharrow-up14arrow-down3·11 months agoI adore BG3. But fighting the camera is harder than fighting the mobs. Although it did get easier when I started using a controller to get around and a mouse to fight.
I adore BG3. But fighting the camera is harder than fighting the mobs.
Although it did get easier when I started using a controller to get around and a mouse to fight.