• Captain Aggravated@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    ·
    10 months ago

    The first game is very good. Go into it as blind as possible and try not to look up a wiki on your first run.

    The second game…I think if I was to compile a list of “Ten prettiest screenshots from the Subnautica series” Below Zero would be responsible for at least eight of them. They stepped up the world design a bit. Primary gameplay loop is very similar, the story is a bigger disappointment than me.

    • applewithacape@feddit.de
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 months ago

      The gameplay got worse because they, instead of using their incredible swimming mechanic and undersea worldbuilding, added a ginourmous, empty, and boring bit of walking simulator. Those land areas are a nothing burger of plain white plane. Honestly the Walking in subnautica is pretty miserable but at least you dont notice it much in the bases and vehicles you build.

      • Captain Aggravated@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Given this comment thread started with someone who hasn’t played the first game, I’m just going to say THIS POST CONTAINS SPOILERS

        Of the many things Below Zero does worse than the original, the overland sections are up there. The entire game is full of a lot of twisty turny self-similar maze-like environments, including the snow caves area. It doesn’t help that you can’t get a good look around because of all the weather effects. The way you get UP TO where you’re supposed to go isn’t easy to find. The large open area with the giant worm creature is, as you say, huge, devoid of anything interesting, and it’s full of that worm, which had better be unfinished. If that is what they meant to build…I don’t think I’m going to make any more purchases from this company. Same with the Snow Fox, which is the worst video game vehicle I’m aware of. Instead of a fast paced chase sequence where you look back over your shoulder at breakneck pace to dodge a giant monster chasing after you, instead you awkwardly bumble around an environment in a vehicle that feels broken and malfunctioning, unable to look around while moving or turning while stopped, and occasionally you find yourself standing next to your slightly damaged bike. It is. Utter. Assgarbage.

        I also have some fairly unkind things to say about the overall story (which, they had a different story, they threw it out for a stupid reason and then janked out the retail story to fit the set pieces they had already built into the game), the monsters aren’t as imaginative and more annoying than scary, and there are some inexcusable guide dang it moments, like how are you supposed to know where to get the superultramega computer dingus components from the wrecked ship?

        though again, I think if I were to choose 10 screenshots to hang in an art gallery from the Subnautica franchise, almost all of them would come from Below Zero. The original game looked very good, but suffers from pretty bad pop-in in the distance, which BZ mitigated by shortening the draw distance. I like both soundtracks for different reasons; Subnautica’s soundtrack is a series of cool songs, Below Zero’s soundtrack is much more atmospheric; I almost don’t process it as a series of songs, just how places in Sector Zero “feel.” It’s very well done.