I’m not able to understand why Vulkan was removed from the Hyperbola project? What is not open source about this project?

  • BaumGeist@lemmy.ml
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    10 months ago

    They don’t seem to care that much about performance unless it means reduced powet consumption.

    Looks like their main reasoning for dropping vulkan was: 1. it has too many dependencies, which violates their principal of minimalism, and 2. it’s not backwards compatible enough for their arbitrary definition of backwards compatibility. I guess it should support hardware back to the very first gpu, but also have less dependencies