Elon Musk’s quest to wirelessly connect human brains with machines has run into a seemingly impossible obstacle, experts say. The company is now asking the public for help finding a solution.

Musk’s startup Neuralink, which is in the early stages of testing in human subjects, is pitched as a brain implant that will let people control computers and other devices using their thoughts. Some of Musk’s predictions for the technology include letting paralyzed people “walk again and use their arms normally.”

Turning brain signals into computer inputs means transmitting a lot of data very quickly. A problem for Neuralink is that the implant generates about 200 times more brain data per second than it can currently wirelessly transmit. Now, the company is seeking a new algorithm that can transmit this data in a smaller package — a process called compression — through a public challenge.

As a barebones web page announcing the Neuralink Compression Challenge posted on Thursday explains, “[greater than] 200x compression is needed.” The winning solution must also run in real time, and at low power.

  • TheDudeV2@lemmy.caOP
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    6 months ago

    I’m not an Information Theory guy, but I am aware that, regardless of how clever one might hope to be, there is a theoretical limit on how compressed any given set of information could possibly be; and this is particularly true for the lossless compression demanded by this challenge.

    Quote from the article:

    The skepticism is well-founded, said Karl Martin, chief technology officer of data science company Integrate.ai. Martin’s PhD thesis at the University of Toronto focused on data compression and security.

    Neuralink’s brainwave signals are compressible at ratios of around 2 to 1 and up to 7 to 1, he said in an email. But 200 to 1 “is far beyond what we expect to be the fundamental limit of possibility.”

    • orclev@lemmy.world
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      6 months ago

      The implication of a 200 to 1 algorithm would be that the data they’re collecting is almost entirely noise. Specifically that 99.5% of all the data is noise. In theory if they had sufficient processing in the implant they could filter the data down before transmission thus reducing the bandwidth usage by 99.5%. It seems like it would be fairly trivial to prove that any such 200 to 1 compression algorithm would be indistinguishable in function from a noise filter on the raw data.

      It’s not quite the same situation, but this should show some of the issues with this: https://matt.might.net/articles/why-infinite-or-guaranteed-file-compression-is-impossible/

      • Cocodapuf@lemmy.world
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        6 months ago

        I’m not sure that’s accurate.

        Take video for example. Using different algorithms you can get a video down half the file size of the original. But with another algorithm you can get it down to 1/4 another can get it down to 1/10. If appropriate quality settings are used, the highly compressed video can look just as good as the original. The algorithm isn’t getting rid of noise, it’s finding better ways to express the data. Generally the fancier the algorithm, the more tricks it’s using, the smaller you can get the data, but it’s also usually harder to unpack.

        • orclev@lemmy.world
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          6 months ago

          It’s important to distinguish between lossy and lossless algorithms. What was specifically requested in this case is a lossless algorithm which means that you must be able to perfectly reassemble the original input given only the compressed output. It must be an exact match, not a close match, but absolutely identical.

          Lossless algorithms rely generally on two tricks. The first is removing common data. If for instance some format always includes some set of bytes in the same location you can remove them from the compressed data and rely on the decompression algorithm to know it needs to reinsert them. From a signal theory perspective those bytes represent noise as they don’t convey meaningful data (they’re not signal in other words).

          The second trick is substituting shorter sequences for common longer ones. For instance if you can identify many long sequences of data that occur in multiple places you can create a lookup index and replace each of those long sequences with the shorter index key. The catch is that you obviously can’t do this with every possible sequence of bytes unless the data is highly regular and you can use a standardized index that doesn’t need to be included in the compressed data. Depending on how poorly you do in selecting the sequences to add to your index, or how unpredictable the data to be compressed is you can even end up taking up more space than the original once you account for the extra storage of the index.

          From a theory perspective everything is classified as either signal or noise. Signal has meaning and is highly resistant to compression. Noise does not convey meaning and is typically easy to compress (because you can often just throw it away, either because you can recreate it from nothing as in the case of boilerplate byte sequences, or because it’s redundant data that can be reconstructed from compressed signal).

          Take for instance a worst case scenario for compression, a long sequence of random uniformly distributed bytes (perhaps as a one time pad). There’s no boilerplate to remove, and no redundant data to remove, there is in effect no noise in the data only signal. Your only options for compression would be to construct a lookup index, but if the data is highly uniform it’s likely there are no long sequences of repeated bytes. It’s highly likely that you can create no index that would save any significant amount of space. This is in effect nearly impossible to compress.

          Modern compression relies on the fact that most data formats are in fact highly predictable with lots of trimmable noise by way of redundant boilerplate, and common often repeated sequences, or in the case of lossy encodings even signal that can be discarded in favor of approximations that are largely indistinguishable from the original.

    • Waldowal@lemmy.world
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      6 months ago

      I’m no expert in this subject either, but a theoretical limit could be beyond 200x - depending on the data.

      For example, a basic compression approach is to use a lookup table that allows you to map large values to smaller lookup ids. So, if the possible data only contains 2 values: One consisting of 10,000 letter 'a’s. The other is 10,000 letter 'b’s. We can map the first to number 1 and the second to number 2. With this lookup in place, a compressed value of “12211” would uncompress to 50,000 characters. A 10,000x compression ratio. Extrapolate that example out and there is no theoretical maximum to the compression ratio.

      But that’s when the data set is known and small. As the complexity grows, it does seem logical that a maximum limit would be introduced.

      So, it might be possible to achieve 200x compression, but only if the complexity of the data set is below some threshold I’m not smart enough to calculate.

      • QuadratureSurfer@lemmy.world
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        6 months ago

        You also have to keep in mind that, the more you compress something, the more processing power you’re going to need.

        Whatever compression algorithm that is proposed will also need to be able to handle the data in real-time and at low-power.

        But you are correct that compression beyond 200x is absolutely achievable.

        A more visual example of compression could be something like one of the Stable Diffusion AI/ML models. The model may only be a few Gigabytes, but you could generate an insane amount of images that go well beyond that initial model size. And as long as someone else is using the same model/input/seed they can also generate the exact same image as someone else. So instead of having to transmit the entire 4k image itself, you just have to tell them the prompt, along with a few variables (the seed, the CFG Scale, the # of steps, etc) and they can generate the entire 4k image on their own machine that looks exactly the same as the one you generated on your machine.

        So basically, for only a few bits about a kilobyte, you can get 20+MB worth of data transmitted in this way. The drawback is that you need a powerful computer and a lot of energy to regenerate those images, which brings us back to the problem of making this data conveyed in real-time while using low-power.

        Edit:

        Tap for some quick napkin math

        For transmitting the information to generate that image, you would need about 1KB to allow for 1k characters in the prompt (if you really even need that),
        then about 2 bytes for the height,
        2 for the width,
        8 bytes for the seed,
        less than a byte for the CFG and the Steps (but we’ll just round up to 2 bytes).
        Then, you would want something better than just a parity bit for ensuring the message is transmitted correctly, so let’s throw on a 32 or 64 byte hash at the end…
        That still only puts us a little over 1KB (1078Bytes)… So for generating a 4k image (.PNG file) we get ~24MB worth of lossless decompression.
        That’s 24,000,000 Bytes which gives us roughly a compression of about 20,000x
        But of course, that’s still going to take time to decompress as well as a decent spike in power consumption for about 30-60+ seconds (depending on hardware) which is far from anything “real-time”.
        Of course you could also be generating 8k images instead of 4k images… I’m not really stressing this idea to it’s full potential by any means.

        So in the end you get compression at a factor of more than 20,000x for using a method like this, but it won’t be for low power or anywhere near “real-time”.

        • Cosmicomical@lemmy.world
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          6 months ago

          just have to tell them the prompt, along with a few variables

          Before you can do that, you have to spend hours of computation to figure out a prompt and a set of variables that perfectly match the picture you want to transmit.

          • QuadratureSurfer@lemmy.world
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            6 months ago

            Sure, but this is just a more visual example of how compression using an ML model can work.

            The time you spend reworking the prompt, or tweaking the steps/cfg/etc. is outside of the scope of this example.

            And if we’re really talking about creating a good pic it helps to use tools like control net/inpainting/etc… which could still be communicated to the receiving machine, but then you’re starting to lose out on some of the compression by a factor of about 1KB for every additional additional time you need to run the model to get the correct picture.

            • Cosmicomical@lemmy.world
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              6 months ago

              You are removing the most computationally intensive part of the process in your example, that’s making it sound easy, while adding it back shows that your process is not practical.

              • QuadratureSurfer@lemmy.world
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                6 months ago

                The first thing I said was, “the more you compress something, the more processing power you’re going to need [to decompress it]”

                I’m not removing the most computationally expensive part by any means and you are misunderstanding the process if you think that.

                That’s why I specified:

                The drawback is that you need a powerful computer and a lot of energy to regenerate those images, which brings us back to the problem of making this data conveyed in real-time while using low-power.

                And again

                But of course, that’s still going to take time to decompress as well as a decent spike in power consumption for about 30-60+ seconds (depending on hardware)

                Those 30-60+ second estimates are based on someone using an RTX 4090, the top end Consumer grade GPU of today. They could speed up the process by having multiple GPUs or even enterprise grade equipment, but that’s why I mentioned that this depends on hardware.

                So, yes, this very specific example is not practical for Neuralink (I even said as much in my original example), but this example still works very well for explaining a method that can allow you a compression rate of over 20,000x.

                Yes you need power, energy, and time to generate the original image, and yes you need power, energy, and time to regenerate it on a different computer. But to transmit the information needed to regenerate that image you only need to convey a tiny message.