There is a community forming right now that aims to write a MOBA from scratch, mostly fueled due to the Vanguard incident on Linux. I am not affiliated with the project, but wanted to raise attention to it (as I am currently on cold League turkey since a month).

The announcement post on rEdDiT: https://old.reddit.com/r/opensourcegames/comments/1cz3212/open_source_league_of_legends_an_attempt/

GitHub: https://github.com/OpenChamp

Discord: https://discord.gg/f6DGjvTWYT

Related Lemmy post: https://lemmy.world/post/16065982

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    50
    arrow-down
    2
    ·
    6 months ago

    I’m not a game dev, I’m a web dev. I’ve never made anything more complicated game-wise than 2d fishing animation games

    Well… At least the dev is honest about it being just for fun… I’ll give it 2 months before it’s a dead project. There is literally no way someone that has zero gamedev experience can remake a multi-million dollar game.

  • Defaced@lemmy.world
    link
    fedilink
    English
    arrow-up
    40
    ·
    6 months ago

    I wouldn’t say in the works, this is one person who’s a web developer posting on Reddit about an idea. In the works usually tells me they’re already working on the project, not trying to find people to help start it. GL to them I guess.

  • best_username_ever@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    6 months ago

    Your request has been blocked due to a network policy. Try logging in or creating an account here to get back to browsing.

    I love it already.

  • SavvyWolf@pawb.social
    link
    fedilink
    English
    arrow-up
    17
    ·
    6 months ago

    “It’s just a moba, how hard can it be?”

    Yeah, I get the feeling they might be underestimating the amount of work required. Especially if they want to use something like GDScript. Sure, it’s just a wee hobby project but I hope that people on Reddit and Lemmy don’t harass them about not doing things fast or well enough… Don’t really see it going anywhere beyond being a learning experience for the author.

  • tal@lemmy.today
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    edit-2
    6 months ago

    There are a lot of open-source game projects that have started over the years. Some have turned into fully-completed games, but they are very few. And those generally are not asset-heavy, which I suspect a League of Legends-style game will be.

    This could make it, but I wouldn’t be placing money on it.

    I think if I were gonna try and do that, I’d aim for making the game playable with what amounts to just about placeholder assets.

    The engine side is the easier part. You’ve got a number of people who have done engine reimplementations of a number of commercial games that can play the original game using the original game’s assets. But getting a game with original assets is hard.

    • Rustmilian@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 months ago

      Perhaps if you LoL players want to see it succeed you could come together and create a fund to pay an actual professional to make the assets for the game.

  • RiQuY@lemm.ee
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 months ago

    It sounds cool but LoL wasn’t the only MOBA working on Linux.

  • onlinepersona@programming.dev
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 months ago

    I wonder if there are game devs out there willing to work on this in their free time. What I find good about this dude is that it’s for fun and he has 8+ years of actual software development experience. It’s not somebody completely removed from software development who just doesn’t like Rito.

    Let’s see how far this gets! If it becomes big, it would be the first successful MOBA written in Godot!

    Anti Commercial-AI license 🎉