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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I wonder if it’s the cost of data processing the inputs on servers. The ongoing costs of having software handle it on the client machine is close to $0.

    Though it feels like democratizing the checks could work. Like, everyone within a match together is checked by everyone else in real time since they’re all handling the objects moving around anyways.

    Though there are probably many good reasons why that doesn’t work or is extremely hard to implement consistently. The idea just came to me