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Joined 1 year ago
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Cake day: June 9th, 2023

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  • A lot of people around me tend to parrot that a lot of the safety measures are not for explosives detection, but for drug trafficking prevention. I’ve always disagreed because nobody ever presented any evidence to it, and the measures in place do come from explosive detection (unless they have metal drugs now idk). But I’ve wondered whether there is some truth to it.








  • Chaos.

    I love what it represents, how it can be good or evil depending on your point of view (there’s a reason why DnD used it as an axis perpendicular to Good-Evil), and it sounds really cool. It is also the first word I’d use to describe my life at any point in time. Maybe life itself!

    It sounds good in all languages I know but has the distinction of sounding even better in English, despite coming from the Greek Kaos it somehow sounds cooler in English (a distinction shared by few, if any, other words coming from Greek to English). It is also written in an amazing manner, with a “H” that came out of nowhere and has no reason to be there other than just cause… Chaos. I love it.



  • I understand. I thought you had a better way of implementing the high jump with different properties, instead of just removing it altogether. To be fair, I’d remove it too and a double jump would probably be my preferred approach!

    I like Mario 64’s triple jump, but I don’t think it’d be a good fit for a colectathon like this. I can’t put to words why I think it’d be different in YL, but I have a feeling that I’d get really annoyed if it asked me to use multi-jumps often to reach specific ledges. I don’t think triple jumps are ever required in Mario games, are they? I doubt YL would ever introduce a move and not flood the levels after that with obstacles that you need to use the move on to progress


  • Thanks for your write up! I never finished the game, it didn’t really pull me in as I expected it to. But on this topic:

    My main gripe is just that they seem to have mapped controls in a retro way for nostalgia reasons and it holds the game back. Rather than triggering the moves organically through context, the left trigger is again used as a face button modifier. Jump with A, high jump with LT+A. Sonar ping with Y, Sonar explosion with LT+Y. They didn’t need to do that but at least the animations are short to trigger so it isn’t too painful.

    How would you have done it? I don’t think I’m against the LT being used in this way. For instance, how would you have implemented a high jump like what they have? Or would you have removed the move entirely?