Gyro on the LEFT stick is interesting. I usually have mine always on, but I guess with the track pad and everything you don’t need to reach for the d-pad?
Gyro on the LEFT stick is interesting. I usually have mine always on, but I guess with the track pad and everything you don’t need to reach for the d-pad?
That’s also because they deleted thousands of negative reviews. I think the numbers was like 7,400? 7.5? There’s a review talking about it.
This company sucks. It’s like they throw so many ideas and things at a wall and then never foster or care for any of it. And then they take away the wall so anything that relied on it gets fucked when the app isn’t available or works correctly anymore. And this is CONSTANT!
They deserve each and every loss. Pretty sure the only new developments sticking around are the Google Pixel phones. Who knows, maybe they’ll delete features for the old ones in the future too. Or remove support for their phones entirely and randomly leave.
You could try turning up the haptics in the controller settings?
Just like a movie theater, people are used to 24fps in a movie and anything else makes it seem weird and less dreamlike to transport them into the world. (But games aren’t 24fps movies, I know. Not the point)
When you clean up all of the visual post processing, the game will look extremely clean. Which makes it feel like it’s missing some kinda extra polish. People are so used to all of these elements added for a grounded and dirtier experience that without them it looks, and more importantly, feels too game-y for Ubisoft. (Counter-Strike is super clean, for example)
Look at Resident Evil 2 Remake and you see every single cinematic option in the book, down to lens distortion, being used and being able to be turned off in the settings. It’s the look and feel the studio wants to go for.
SBMM has the fatal flaw of expecting players to want to constantly improve with every match. Sometimes we want to play to relax, but that’s never on its mind.
While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.
All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.
Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.
I feel like Lemmy is on its way and its main benefit is that it’s not as cynical as Reddit to EACH OTHER.
So many people on reddit gripe about the smallest shit, especially the Steam Deck reddit, that conversations become either you’re with my ideas or you’re against my ideas. Like even though you’re just trying to help others play a game, “I’m insulting you for free because of the way you said lowest fps is 33 with drops down to 29. I don’t think it means what you think it means.” (of course shoving a meme in there because that’s their identity at this point)
I clearly meant average, but oh here comes -20 comment score when I explain that.
I see nicer comment chains from people on opposing political sides here even though I know a usual reaction these days would be to tear at each others’ throats. Lemmy isn’t devoid of it, but Jesus at least it isn’t like how Reddit predictably uses a scalpel on your comments to find something to complain about.
But I think this might be the result of tailoring my experience over time with instances I want to see from and communities. That level of customization is awesome. But it does suck to see so many instance drama things happening in a much more rapid pace than reddit.
Combat was the incredible highlight of this game.
Seeing most of the fixes go towards that instead of immersion kinda… You’d think they highlight those immersive aspects more. The mods are sure as hell all about immersion including working stock markets and such.
“Consumers demand more and better graphics” Nah, we want optimization now thanks to the Deck. Games like Armored Core VI that are able to downscale fo. The Deck is REALLY nice while games like Remnant 2, which is an absolutely wonderful game, is completely unoptimized and only now can run on the deck ok after a big update for “Potato mode” graphics.
And yet some of the best AAA games of the past that can look better run at 60fps.
If anything, developers have gotten out of control with specs required to run their games. Jedi: Survivor is just ridiculous and more games seem to follow suit. Nintendo is obsessed with optimizing for lower end hardware, but imagine if they made a game squeezing out each and every ounce of what a game can be nowadays on newer hardware. We’d see some seriously amazing new optimization techniques as well as showing off the buffoonery that is the current specs situation. Hell, they already did it with Tears of the Kingdom anyways.
Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077
Sadly, yeah. A lot of team moved to Gravity Well to start something new.
Well even if the software is functional, the underlying OS doesn’t support it in ways that are important. Like suspend and resuming games. Then when Windows can have a random update, the extra software may break or run into serious problems until the devs can get an update up for it as fast as they can on reaction. Nvidia STILL commonly runs into these problems with just Gpu updates. Things always break and they gotta have multiple versions of stability going and staying on top of updates for the latest games.
In other words, nobody has a problem with Windows until Windows suddenly spawns one for them to have for seemingly no reason and at the worst times. The more Beta the software is, the more commonly this happens.
I do gotta say those controllers may finally be a replacement for Joycon on PC. They look great!
Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!
Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.
Man. Ever since Seer, Respawn has been OBSESSED with adding abilities that highlight enemies through walls. A massive turn off for me personally and I stopped playing the game. Now that it seems literally everyone has one in some form of context, I wonder just what the hell Apex has even become?
I would say the pursuit and journey for happiness is the sweet spot. It’s why artists and studios jump right back into some of the hardest processes to go through as they try new things on a new project. After finishing their movie or game, that high of achieving all of those things eventually due down and the question of what happens next settles in.
Like climbing a mountain. Sure all the enjoyment is at the top, but once you learn to enjoy the grand scheme of the whole process, there lies happiness. Anything could happen, but it doesn’t quite matter because you’re still inspired and driven to climb your mountain.
Man this is all so interesting to see so many unique situations testing the Fediverse to see how it holds up.
It might be because most of us Americans lick the boots of corporations for free or get in line to.
I think the most insulting thing is that reddit wants to monetize off of things like YOUR efforts and YOUR content. Stuck it to em’ and made us proud! Nice work! Hope your new community does well.
That’s pretty damn neat to see it cross-formatted here!