I think you missed the whole point of my comment 😂. Regardless, the time spent compiling a small snippet of code is completely negligible. In the end, both #if 0
and if (false)
have their complimentary uses.
I think you missed the whole point of my comment 😂. Regardless, the time spent compiling a small snippet of code is completely negligible. In the end, both #if 0
and if (false)
have their complimentary uses.
The problem is everyone disagrees on what part of C++ is good… Some like C+classes. Some like intense meta programming and some like functional programming and all are valid C++ that people advocate for.
If (false) is good because it is compiled so it doesn’t get stale.
Even in C this is possible. Just wrap the float or whatever in a struct and all implicit conversions will be gone.
API from a call that accepted integer values between 0 and 32767 (minimum and maximum wheel speeds) to one that accepted float values between 0.0 and 1.0.
This would cause alarm bells to ring in my head for sure. If I did something like that I would make a new type that was definitely not implicitly castable to or from the old type. Definitely not a raw integer or float type.
This is a holy war that I will gladly fight again and again! I can’t believe that soft tabs are more popular, especially in python!
In 2019 there were reports of Apex Legends requiring SSE4.1, an instruction set from circa 2007.
It’s not just about when it was released, sometimes budget processors or, in this case, AMD doesn’t support them straight away or ever.
Atomic instructions are quite slow and if they run a lot… Rust has two types of reference counted pointer for that reason. One that has atomic reference counting for multithreaded code and one non-atomic for single threaded. Reference counting is usually overkill in the first place and can be a sign that your code doesn’t have proper ownership.
Fair enough, I do love being contrarian