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Cake day: June 7th, 2023

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  • To summarize the actual tweets/comments/etc that these videos (there are multiple) are panicking about.

    1. Smaller studios aren’t going to be able to replicate the scale and complexity of BG3. So people shouldn’t be using BG3 as the bar to compare future titles/RPGs from other studios going forward. Larian is comparable in size (or even larger) to Bethesda when they released Skyrim, and no one has been able to compete directly with Skyrim either.

    2. Not all games and RPGs need to be as complex and long as BG3. Expecting open-ended, 100 hour-long RPGs for every future game/RPG isn’t realistic. Not all games require that scope, it’s rare to get such a budget for this type of game, and even if you did, most companies won’t be able to replicate the game in a meaningful way. Just like how companies other than Rockstar would struggle to replicate the scale of games like GTA and RDR.

    There, I’ve summarized multiple 20 min videos. Just without all the hand-waving and drama.



  • We as gamers should strive for games like BG3 because they were quality works that were made for the enjoyment of the player.

    But that’s what the comments that people are taking as “criticisms of BG3” are talking about, and is the context for the video from OP. There aren’t developers saying “High quality games shouldn’t be the standard”.

    I asked for examples of developers criticizing the scope of BG3, and you replied with examples. I guess I’m confused as to how I was supposed to know you weren’t talking about “complexity or how long it is” (aka. scope)?

    But yes, if your point is “developers should make good games, and not bad games” (yes, I’m being reductionist) then sure, I agree with that, but that’s not really what I was trying to point out, and that’s not what the video was about.


  • I mean James Berg did though

    Those aren’t criticisms of Larian or Baldur’s Gate 3. They are opinions that creating games at a certain scale isn’t something developers can just replicate at will. Just like Rockstar games aren’t something any studio can’t just go out and put together.

    It’s like how someone would argue that not all books/novels need to be as long and complex as the Song of Ice and Fire series. Not all books need to be like those books, just like not all games need to be like BG3 (or GTA or RDR to use the other comparison).

    BG3 is what AAA development should be if it was about making good products but at the end of the day these companies are here to make as much money as possible.

    I think the quality of game, and lack of monetization, is certainly something that AAA games should strive for. I wouldn’t agree that all AAA needs to be as big and complex as BG3 though. Just as Elden Ring being a great game doesn’t mean that all similar games need to be massive and open-world in the same way.






  • WEI prevents ecosystem lock-in through hold-backs
    We had proposed a hold-back to prevent lock-in at the platform level. Essentially, some percentage of the time, say 5% or 10%, the WEI attestation would intentionally be omitted, and would look the same as if the user opted-out of WEI or the device is not supported.

    This is designed to prevent WEI from becoming “DRM for the web”.

    At least this acknowledges that this proposal would in fact be “DRM for the web” if the only thing from preventing it from being that is an additional measure unrelated to the core implementation.

    Not to mention, what prevents a future release of the feature either turning the percentage to 0% or removing the hold-back entirely?