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Joined 1 year ago
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Cake day: July 13th, 2023

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  • It’s not quite that simple. Crowdsourcing has many of the drawbacks that AI has too.

    While it can have a higher reliability in detecting nonsensical inputs or inputs that it’s simply unfit in processing, that comes at an intrinsic cost in scalability. Some tasks can’t be effectively crowdsourced for, either because of volume or urgency.

    Machine Learning systems learn to approximate decision making and thus can attempt at learning from crowdsourcing efforts. It is notable though that depending on the use case, model and training method, machine learning algorithms can potentially be better than the data it was trained on. Or much worse, it’s very fickle.

    It is definitely still the case that crowdsourcing is a really important tool and oftentimes machine learning relies on it’s efforts. And it naturally can solve tasks that we don’t have a viable automated approach for.





  • Paradox has long maintained a DLC policy based around their permanent improvement and development of their games. I don’t get what is greedy about genuinely expanding their games with content that wouldn’t have been in the base game and charging money for it. Some of the DLC may indeed be on the more expensive side, but calling their entire policy greedy is simplistic and just trying to bunch them in with companies trying to rip you off. Sure, there’s been cases where some of Paradox DLC has been egregious, but frankly, the standard case is that they clearly added onto the game that otherwise wouldn’t have been there at all.

    To propose one of the titles where this works best is Stellaris. I genuinely mean it, take a look at that games post release development and tell me that Paradox is being genuinely greedy. Just because something is long term profitable doesn’t make them necessarily immoral.



  • I admire your ability to keep track of all that. I actively play FF14 to fill my MMO slot and then some other game that is my mainstay at the time. If I dare even touch another serious title, it tends to completely push out the prior one, so I have been really trying hard not to start another bigger game while I’m not done with the last one.

    It’s how I’ve been playing Yakuza 0 for the last entire year, coming back every half eternity. I really need to just sit down and play a title or take forever.


  • Shogun 2 and older games massively lose out on the UX. Especially in combat, the games have much less quality of life.

    Furthermore, the newer games simply work towards a somewhat different audience. The studio has clearly picked up on the success of Warhammer and after stumbling both through all of Three Kingdoms and the launch of Troy, they seem to have firmly settled towards the more fantasy direction which is counter to the philosophy of the earlier games.

    While I certainly support trying out the older titles too, calling Troy a simply worse game than the older titles is a bit reductionistic and definitely has a personal bias and may be somewhat misleading, even if your advice was in good faith.


  • You’re thinking of the right game. You had a pet that was pretty much a massive bipedal animal monster that you could train. Depending on what you do with them, when you reward them with food and petting and when you punish them by slapping them, they’d change their behaviour. You could teach them to either farm food off of fields or eat villagers when they were hungry, whatever you wanted. It was a really fun feature, at least for six year old me.