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Joined 1 year ago
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Cake day: August 14th, 2023

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  • The spirit of your point is right, but: game patches existed back then. The first patch for Half Life was 1.0.0.8 released in 1999 (release version was 1.0.0.5). I cannot find the patch notes or exact release date as my search results are flooded with “25th anniversary patch” results.

    What was true is that players patching their games was not a matter of course for many years. It was a pain in the ass. The game didn’t update itself. You didn’t have a launcher to update your game for you. No. Instead, you had to go to the game’s website and download the patch executable yourself. But it wasn’t just a simple “Game 1.1 update.exe” patch. That’d be too easy. It was a patch from 1.0.9 to 1.1, and if you were on 1.0.5.3 you had to get the patch for 1.0.5.3 to 1.0.6.2, then a patch from that to 1.0.8 then a patch from that to 1.0.9. Then you had to run all of those in sequence. This is a huge, huge part of why people eventually started to fall in love with Steam back in the day. Patches were easy and “just worked” — it was amazing compared to what came before.

    The end result being that patches existed but the game that people remember (and played) was by and large defined by what it was on release. Also console games weren’t patched, although newer printings of a game would see updates. Ocarina of Time’s 1.0 release was exclusive to Japan; the North American release was 1.1 for the first batch of sales. After the initial batch was sold out the release was replaced by 1.2. That was common back then. As far as I know there was no way for consumers to get theirs updated, or to even find out about the updates. But they did exist.



  • The requirements are steep but whether it’s a “good” steep or a “bad” steep will depend entirely on the end result. The pre-release footage looks good so it’s entirely possible that the system requirements are entirely justified. Or that they aren’t.

    We’ll need to wait and see the final result. Or, the handful of people on PC willing to put up with EGS will see the final result and the rest of us will debate that secondhand. Not sure how big the market will be on that front.

    At the least I expect AW2 to have a healthy lifespan in hardware benchmarking…

    (Note that since Epic funded this game from start to finish I don’t begrudge them making it exclusive to their store, unlike the other exclusives. Doesn’t mean I want to buy it, but I don’t fault them.)


  • ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.

    ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.

    All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.

    ME2 was great. ME2 also set Bioware on a doomed path.



  • We still live in the same society as others. People often adopt the cultures and ideologies of where they end up, or at least move closer to it than they were before. If reddit shifts its userbase to the right — even if the net effect is from “very very left” to “very left” — it will impact the lives of all of us that live in societies with large numbers of people using that site, as it’ll filter down into our politics. Even if we don’t interact with them.

    For a long time, the “default” ideology of the internet was on the left. As internet usage has become dominated by a handful of sites owned by megacorporations, there has been a not at all subtle effort to nurture a conservative ideology on those sites. Stuff like reddit holding off on banning the Trump sub for however long or twitter refusing to implement their hate speech detection because it correlated too strongly with conservative politicians (not to mention what Musk has done there). I don’t think this is an accident.


  • Even for the third party shipper, it’s still Amazon’s choice to contract out or permit shipping via that company.

    The actual problem with these reviews is that the review is meant to tell us if the product is good, not the seller. A review of Amazon on the product page for… I don’t know, an electric toothbrush… on Amazon’s storefront doesn’t help me decide if that specific model of electric toothbrush is worth buying.




  • It’s especially egregious with high end GPUs. Anyone paying >$500 for a GPU is someone that wants to enable ray tracing, let alone at a $1000. I don’t get what AMD is thinking at these price points.

    FSR being an open feature is great in many ways but long-term its hardware agnostic approach is harming AMD. They need hardware accelerated upscaling like Nvidia and even Intel. Give it some stupid name similar name (Enhanced FSR or whatever) and make it use the same software hooks so that both versions can run off the same game functions (similar to what Intel did with XeSS).


  • I agree, it’s just strange from a business perspective too. Obviously the people in charge of AMD feel that this is the correct course of action, but they’ve been losing ground for years and years in the GPU space. At least as an outside observer this approach is not serving them well for GPU. Pricing more aggressively today will hurt their margins temporarily but with such a mindshare dominated market they need to start to grow their marketshare early. They need people to use their shit and realize it’s fine. They did it with CPUs…


  • GPU prices being affordable is definitely not a priority of AMD’s. They price everything to be barely competitive with the Nvidia equivalent. 10-15% cheaper for comparable raster performance but far worse RT performance and no DLSS.

    Which is odd because back when AMD was in a similar performance deficit on the CPU front (Zen 1, Zen+, and Zen 2), AMD had absolutely no qualms or (public) reservations about pricing their CPUs where they needed to be. They were the value kings on that front, which is exactly what they needed to be at the time. They need that with GPUs and just refuse to go there. They follow Nvidia’s pricing lead.


  • Storage is cheap, especially at the corporate scale.

    Make two simplifying assumptions: pretend that Google is paying consumer prices for storage, and pretend that Google doesn’t need to worry about data redundancy. In truth Google will pay a lot less than consumer prices, but they’ll also need more than 1 byte of storage for each byte of data they have, so for the sake of envelope math we can just pretend they cancel out.

    Western Digital sells a 22TB HDD for $400. Seagate has a 20TB HDD for $310. I don’t like Seagate but I do like round numbers, so for simplicity we’ll call it $300 for 20TB. This works out to $15/TB. According to wikipedia, Youtube had just under $29b of revenue in 2021. If youtube spend just $100m of that — 0.34% — they’d be able to buy 6,666,666 of those hard drives. In a single year. That’s 6,666,666x20TB = 133,333,333 TB of storage, also known as 133note 1 exabytes.

    That’s a lot of storage. A quick search tells me that youtube’s compression for 4k/25fps is 45Mbps, which is about 5.5 megabytes/s. That’s 768,722 years of 4k video content. All paid for with 0.34% of youtube’s annual revenue.

    Note 1: Note that I am using SI units here. If you want to use 1024n for data names, then the SI prefixes aren’t correct. It’d be 115 exbibytes instead.

    EDIT: I initially did the price wrong, fixed now.