He’s right. Bobby’s a parasite.
Excess leads to the tower of wisdom.
He’s right. Bobby’s a parasite.
Alexandria Ocasio-Cortez
Alan Wake American Nightmare
Money talks…
It’s the new normal.
Limbo. Good game and it lasts only 2 hours.
Funnily enough the deal might very well be about The Walking Dead…
I didn’t notice many either. There was one or two where you could threaten someone.
The strength check is used early on, where you can force yourself way into the warehouse…
By the description it’s that one OP is talking about.
The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.
The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.
You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.
A $2 increase!? OUTRAAAAAAGE
Sounds like Sid Meier’s Pirates. Have you played that?
Anything that gets your heart racing can trigger a heart attack.
Some games do this because of advertising. They can’t present ads if you’re offline.
Zero. It’s important to me to be personal in my interactions.
True. It’s unfortunate. We’re socially losing the ability to talk to each other effectively, without resorting to playing the victim, rejecting responsability and hitting back.
Two years ago Will Smith hit Chris Rock because of a joke, and everyone crucified him for that, but through words the developers are hitting back in a childish and rude way as well to Judge.
We really live in an age of snowflakes. People can’t just take one on the chin and move on, particularly when it’s justified. And even feel the need to hit back making it even worse. Sad times.
Judge made a valid snarky comment.
Money talks…
Well, the biggest problem with that is that the some of the biggest users of games that employ those tricks are children or teenagers who are too young to be physically and psychologically mature and to have proper impulse control. Like with games like Fortnight, FIFA Ultimate Team, Itch.io, …
Ultimately you are excusing profoundly unethical and immoral behavior and pushing the responsability on the potential victims, some of which without the mental faculties to resist.