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Cake day: June 24th, 2023

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  • You can say you can expect, but you really can’t, because if you’re talking about momentum you’re talking about velocity and you need a reference frame to define velocity and therefore momentum. Let’s pick the sun for instance with the assumptions of A. So if we just have one portal pointing one direction and one portal pointing up and chell walks in, you should blast out straight up at 66,000 mph plus the speed she was walking then. I think you could make the reference Frame to earth and try and get a, but that would create problems too.

    I think B, velocity relative to the moving portal, would be the only way to maintain some kind of consistency in game if you were going to have moving portals. Your examples are most consistent with B. A portal falls on chell, how fast does she come out? The speed the portal fell on her of course. And then she stops going out once the portal stops moving because it hit the ground and has stopped moving and they no longer have any relative difference in velocity. You could also say in the platform example that the platform was sitting still and the portal was moving down, you would emerge out the portal at the speed the first portal was moving down. Both should be equally valid ways if you want to maintain some consistency. But all of this is probably why they don’t allow moving portals in the first place.

    In the end though these are definitely strange unknowable physics, portals don’t exist, so really you could make the game however you please, either one is perfectly valid, you could just say any velocity on the other side is whatever it was in relationship to the earth before going through, but that’d be weird, because how fast do the people move out of A then? Do they fly out at the speed of the moving portal and then suddenly stop mid air and plop straight down? If you’re not moving faster than a moving portal does is become brick wall and smash you out of the way so you don’t gain any velocity in relation to earth so A can be maintained? There’s no way to test it in the current games. Hence the endless arguing. But I think B would be most consistent and allow for some really interesting puzzles though, especially if you had two moving portals! Or maybe 3d portals that can sit in the air and allow full movement through them in any direction to help make it possible. Portal 3? In VR with depth perception to accommodate?


  • The reason this is so confusing with different answers is that the portals don’t really exist, so inherently whether you say a or b is gonna depend on assumptions. In game they aren’t allowed to move so we have nothing to base it on to match game physics.

    Here’s my take, momentum is a product of velocity. Velocity needs a reference frame. Without it, there’s no real difference in saying the portal has a velocity of 0 and the people tied up have a the velocity and therefore momentum, or the other way around. If we assume velocity with respect to the portal is what matters and is the momentum carried forward, then it should be B. If it’s relative to the earth or tied up people, then A.



  • As much as I hate meta/Facebook, don’t get me wrong, I don’t think these laws are right either. I don’t think you should have to pay to simply provide a link to another website. This runs antithetical to the whole idea and structure of the internet. If they’re taking the article or photos and republishing it on their own website that’s different and they obviously should have to pay for that. The linking to news sites is actually good for news sites though and increases profit for publishers by driving traffic to their sites, it doesn’t take profit away. The news publishers are free to have a paywall or put advertisements on the page being linked too and get revenue from that. This feels like publishers wanting to eat their cake and keep it too, they want big search engines and social media to link to their articles so the news sites get traffic and revenue from advertisements/subscriptions, and then they also want the search engines who created that traffic in the first place to pay for linking too? I think publishers are shooting themselves in the foot in the long run lobbying for these laws all for a pittance of cash.

    This idea could also affect things like lemmy too eventually and make them impossible, if you need to pay to simply provide a link to a news story or other website.



  • In that case if the blocks aren’t physical or natural resources only the analogy starts to fall apart a bit, since you’d have to consider productivity and what we define as being more productive. The computer or plow or any of a number of innovation would have created blocks that weren’t there before. Hard to anticipate the future. I do think our definitions of growth, value and productivity are major issues. In the end the economy and society has to transition to growth being defined as progress toward true sustainability, or at least the closest thing to it that can be achieved on a finite world that will eventually end no matter what is done on am absurd enough time scale.


  • You misunderstand me, I agree, just trying to generate discussion. I think the grey goo consuming the universe is the horrible hellish end result of infinite growth and a good argument that at some point moderation, priorities, and a “good enough” need to be declared. Also maybe thinking instead of growth about transformation, that innovation and newness doesn’t always have to mean ever increasing consumption. What “blocks” could be exchanged for other new and interesting “blocks” instead possibly. How could the blocks be better arranged?


  • Neuron@lemm.eetoMemes@lemmy.mlCapitalism explained through LEGO
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    1 year ago

    Totally get the point and generally agree. To play devil’s advocate though, what about intellectual property and artistic works? Is that theoretically an infinite or near infinite good? Or at least an unending one. Also space! Maybe we can eventually become grey goo, consuming the entire galaxy to propagate more things to consume the entire galaxy. Fun!