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Joined 1 year ago
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Cake day: June 27th, 2023

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  • Not trying to convince you otherwise. But movies are audiovisual media. It’s right there in the name. So they visuals and the audio are a big thing for that medium. Radio theater had no visuals, but they used sound desing to elevate the medium. Books have no audio nor visuals, so they focus on delivering a great story with great dialogue.

    Every medium has its strengths and weaknesses and every work within those mediums should focus on them. If there’s ever a movie that is 5hs long with an amazing story and superb dialogue… then it should’ve been a book.

    My point is that it’s ok not to like it. But the idea that a movie should have “good dialogue” is a bit misunderstanding what movies are and what the medium is. You can have a good movie with little to no dialogue or a very very basic story.



  • I think it looks super fun. It scratches an itch that no other fighter does. I liked X and 11 both not perfect, but great fun. I jumped ship on SF5 and as much as SF6 looks great… I think the SF should’ve ditched the 6 button layout long time ago. It sucks to control and it gives you bloated characters with a bunch of useless moves. It’s fake depth just for the sake of it (IMO) and not for a better experience. I think modern controls are a big step in the right direction but If you had to keep the 6 button gameplay in the game then it means modern controls had to have some compromise. And that’s just dumb.

    I don’t mean to say the game is bad or that it’s wrong to like it. If people love it then more power to them. But to me, the choices made in MK1 seem far more interesting and fun, than the choices made in SF6.