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Joined 1 year ago
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Cake day: October 22nd, 2023

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  • I’m going to give you the unpopular answer: it’s not going to get better. I almost beat this game, and really enjoyed a lot of it, but without spoiling there will come a point where you have to do a lot of things in a specific and high stakes order across multiple planets. I tried it a bunch of times and found it so frustrating to have to redo it over and over again that I eventually just threw in the towel and moved on.

    It sounds like you’re enjoying it even less than I did, so I would guess this point in the game I’m alluding to will frustrate you even more as well.



  • So I haven’t played this game, but I think what you’re feeling makes sense.

    I think for many players, myself included, they aren’t looking to have their teeth kicked in. They also aren’t looking for a walk in the park, though. Unfortunately, many games’ handicap systems (handicap meaning a mechanism that gives the player an added advantage) make it very all or nothing. It’s either super difficult, or braindead easy. I’m not saying that no one enjoys playing a game that is basically on rails and un-failable, some definitely do, but I think it’s reasonable to say many players want to be met at their edge.

    The problem as a designer is everyone has a different edge, and the edge won’t even be the same for different activities when it’s the same player playing. You might get frustrated by a boss, but absolutely love meticulously exploring an environment, or thinking through a challenging logic puzzle. Others are the reverse.

    I don’t really have a point to this comment, but I’m a game designer and find this stuff really interesting. It’s a very hard problem to solve but I think what you’re feeling is completely understandable. If I were you I would feel a little robbed, too!