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Cake day: June 29th, 2023

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  • Viewing the images directly sounds to me like a different context. Browsing the images is more akin to end user activity, i.e. using the server for its intended purpose. Managing the server is more like making sure it’s running, that there is enough space allocated, security holes are plugged, software is up-to-date, etc. Administrative tasks. When wearing the admin hat, there wouldn’t usually be much of a need to actually look at the photos - you’d be more concerned with file names and metadata, not contents. In that context, the GUI becomes less important. And if you ever do need to see them, you can always fire up the GUI software for that occasional situation.








  • If they’re truly trying to be old school, I agree. Many such games actually come with adjustable filters to simulate that kind of distortion, and even arcade-like screen curvature (e.g., Hammerwatch).

    That said, modern pixel art is evolving its own aesthetic that is valid and enjoyable in its own right. I don’t think everyone making modern pixel art games is necessarily trying to be old school.


  • I got a similar effect by constructing a purpose-made monitor shelf. It’s not as good for having a wide area open for large items, but it allows multiple levels for stacking, which works out great. It has one low shelf inside, just high enough to fit a keyboard and hands underneath, and then the top surface to put the actual monitors on. Keeping the bottom floor clear makes it easy to slide the keyboard in to make some temporary room in front of the structure, and the inside shelf provides a large general-purpose cavity for papers, mail, snacks, or what-have-you. There’s also some room on the top to pile things up next to the monitors.

    The original goal was just to get the monitors up to eye level, but I ended up enjoying the extra space at least as much.