You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.
You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.
You beat me to this answer. I knew it was going to be good because of its phenomenal word of mouth and I was still surprised. There are so many cool details that no one will notice on a first watch, but show how much care the creators had for it. By way of example, Death can be seen in the crowd during the opening giant fight (he was there to witness each frivolous end, after all), and the numbered cards denoting each death have the silhouette of Death holding his shotels in the corners.
You don’t really get PR, do you?
I believe what you’re experiencing is just part of the growing pains of Lemmy. I’m here from reddit as well, and something to keep in mind is this: According to the-federation.info, on May 1st of this year, there were 2,750 active users on Lemmy. Today, there are 85,045 active users, an increase of ~31x. The sorting algorithms for content on Lemmy are meant to handle a few dozen posts a day, not thousands. This causes things like Hot to show four year old posts just a few pages in, or the same article to be posted to the many duplicate communities that are springing up as Lemmy explodes in size. Over time, centralization will happen to a degree (it’s already happening with lemmy.world vastly outstripping lemmy.ml as the largest instance), which will consolidate the horde of communities into only a few, like how subreddits that offered the same type of content eventually consolidate into one or two.
Is there really a meaningful difference between /r/damnthatsinteresting and /r/interestingasfuck (prior to the protests)? Not really, but then there’s also /r/interesting, /r/mildlyinteresting, /r/moldlyinteresting, /r/interestingaf, /r/interestinggifs, /r/utterlyinteresting, /r/interestingbutcreepy, /r/reallyinteresting… I think you see the point. Right now, you’re subscribed to ALL of those, and people are aggressively trying to grow each one, which means they see a LOT of duplicate content. As Lemmy stabilizes, a lot of them will wither and essentially die off. It just takes time. The tough part is not knowing which communities will become THE community for a topic, so subscribing to all of them for now makes sure you won’t miss it.
Do you mind sharing the sub? I’m curious to take a look.
Props to the mods for sticking to their guns.
Chrono Trigger is so far ahead of its time, it’s insane. Enemies visible on the field map, battles taking place directly on the field map, character positioning mattering immensely, multi-character attacks, incredible music that holds up today, a compelling story with something like 15 total endings (granted, it’s not like they’re ENTIRELY different from one another, there are a few major branches with a few variations each)… Most of these things would all but vanish from games for twenty-plus years. I remember when Final Fantasy 12 came out, it was lauded for having the enemies shown on the map and battles taking place on the map as well.
Try turning off “Dynamic Crowds” in settings. I didn’t notice much difference in how the crowds behaved, but it supposedly simplifies their AI and pathfinding to cut down on CPU use. It helped me a lot in the city.