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Cake day: July 3rd, 2023

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  • Mate the entire fucking film industry films at a 180° shutter angle (about 1/50 of a second) to get realistic motion blur. If they were trying to avoid it, they would film at something like 1/2500 instead of using ND Filters.

    And some big directors / DPs still choose to use film instead of digital, in part because of the film grain.

    The point about chromatic abberation is true though.

    Don’t let that distract from the fact that motion blur in games can fuck right off though. Just wantes to clarify