The fact that a 20th Anniversary Edition of BG&E exists leaked today, so you might want to wait for that to be a thing.
The fact that a 20th Anniversary Edition of BG&E exists leaked today, so you might want to wait for that to be a thing.
GTAV has had quite a bit of polish, comparatively. Of course, I’m sure that if they weren’t mostly doing it to keep GTA Online looking vaguely fresh it would still look like a PS3 game.
Because it’s a game that’s constantly telling the player that they should stop playing it. That everything is going to get worse if you do and it’s all your fault. That you’re going to cross the line again and again and again until every single person in the game is doomed. And then we play through the entire thing anyway, because it’s so fucking good.
The curse of Obsidian.
Emotionally draining, is how I would describe that game. It wears you down, then slaps you right in the face at the end.
Oh that sounds like me with SUPERHOT. Got to the point in the game where it tells you to stop playing, so I did. Never went back to it.
I keep meaning to go back to Outer Wilds. Last time I tried it I just couldn’t figure out the piloting mechanics. Or, you know, what to do or where to go, but that’s the whole point of the game I guess. But the not knowing where to go combined with the fact that every time I got into the ship I wasn’t having any fun, combined with the fact that it’s a time loop game so I have to do that again and again and again just resulted in an unrewarding slog.
The Case of the Golden Idol scratches a similar itch to Return of the Obra Dinn, just in case you missed that one. Bit simpler and more episodic though.
Ironic!
From what I’m hearing there’s one about the works of Jeff Minter in the pipeline. That one will be wild.
It’s basically Atari 50, but about one game instead of one company.
The problem with Watch Dogs Legion is that all of the player characters are all procedurally generated, so while there’s plenty of plot, it’s pretty threadbare as a story.