Why? saving money for the company, as always
Why? saving money for the company, as always
He made the games worse, but that doesn’t mean he made them less profitable. Those are sadly distinct goals. The CEO does not have an incentive to make good art.
bolognese a lazy recipe? takes me like 3 hours sheesh
Take it from godot themselves, they have a list of missing features for AA/AAA developers: https://godotengine.org/article/whats-missing-in-godot-for-aaa/
Sorry but if large teams could pick up Godot and make next-gen games with it just like that, they would. You can’t. You can find absolutely stunning looking projects from solo creators in Unreal Engine. Sure you have assets from the asset store. That’s the point - you don’t have to reinvent the wheel.
You’re not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you’re missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.
It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.
That said, if Godot meets your game and team’s needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it’s not realistic for most developers.
You have no idea what you’re talking about my guy. First off, Godot has been in development since 2007. That’s 16 years ago. Secondly, Godot started in Codenix, a consulting company that made money by licensing then-closed-source Godot. They only made it open source in 2014 - 7 years into development. This is a company that made its money through selling a game engine, not through making games. Thirdly, Godot receives funding from massive companies (e.g. they received $250k in funding from Epic Games in 2020). Fourthly, Godot is not up to par with Unreal Engine or Unity. It’s NOT a viable game engine for many games being developed.
Edit: also, I’m not a milennial. I’m a zoomer. No, I’m not too young to have an opinion on this, I’ve been making games for 15 years.
You’re not listening. It’s not that it’s hard (although it definitely is), it’s literally just infeasible financially and time wise. You cannot spend millions developing an engine unless you are a large AAA studio. You can’t pull up your bootstraps your way into making a modern game engine within the budget you have to make a game.
As for Godot:
It’s not “the easy route”. Making a game engine is a tremendous investment these days. If you are making anything other than a game that looks like early 2000s or earlier, you need a pretty capable engine that takes years to develop. That’s on top of the time it costs to make a game, which is also typically years. Not to mention that your proprietary engine will have subpar tooling and make your game development slower.
For anyone but industry giants it’s not feasible to make a modern engine. Unless your game is not aiming to play and feel like a modern game, you have to run with an off-the-shelf engine.
Hexbear is also filled with authoritarians which isn’t very funny but still offensive
It can barely run on a gtx1070 man what kind of black magic do you expect a hacker to cast to make it run on a Switch
It’s not really an indie game is it? large team, big money, subsidiary of a big publisher
Things stored digitally are sadly anything but everlasting, a lot is lost to time already
Why change the way you read a clock? year/month/day hour:minute:second
You would never read a clock as minute:second:hour, which is analagous to how Americans phrase dates.
Fried rice is not a cheat meal and a lot of people in the world eat it daily.
Not great for voice actors and not great for an artistic medium tbh
That’s just like, their opinion man
What about loot boxes in your games lol, are you seriously concerned about losing those?
Not aligning with the United States does not socialism nor anti-imperialism make
I like when games are difficult. I don’t think every game needs to be so easy every gamer can beat it.