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Joined 8 months ago
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Cake day: March 18th, 2024

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  • To be a pioneer is to be the first to do something. In the context of American pioneers, they were Western settlers, who intended to actually live in the place rather than just chart it. If you put enough qualifiers in front of it that I don’t think are necessary to the argument, like “single player”, then sure, they were probably pioneers. I can find an old RTS from a failed digital distribution platform a few years earlier that also seems to qualify, but fine. Even still, there’s no world where we didn’t have Steam and then online DRM didn’t become standard, because you’d have to ignore the world we lived in post-Napster that led to iTunes, which had online DRM at the time. The lack of it in video games was likely due to middleware partners having not invented the solution for it yet, but I guarantee you they were working on it (SecuROM was only a few years later), as both piracy and used copies were the enemy of the video game industry for decades, and aggressive DRM measures at the time would even negatively interface with and end up breaking some users’ disc drives. Combine that with how lucrative MMOs were turning out to be for their recurring revenue, and there was no way we weren’t rapidly converging on exactly what Steam and live service games ended up being.

    The Steam hate back then was as prevalent as you say, and it earned it, particularly back then.












  • A battle pass for fighting games, if you’re a competitive player like me, is easily ignored because it’s a carrot at the end of a stick to keep you playing to earn cosmetic items. In fighting games, this currently only exists in Street Fighter 6, Tekken 8, and kinda sorta in Mortal Kombat 1, to my knowledge.

    A season pass is where you get new characters, just like you can get expansion content in any other game. These are what I do buy as a competitive player. They usually come with 4-6 characters that are released over the course of the year. There’s no world where I wouldn’t want to have every character, since even if I don’t intend to play as that character, I’d still want to bring them into training mode to figure out how to beat them. So the package is slightly discounted compared to buying each character as they release, and I know that I’ll have each character unlocked the second that they’re available.



  • I’m at the final boss fight of Divinity: Original Sin II, I’m pretty sure. At this point, I’m quite ready for the game to be over. It’s largely very good, but Baldur’s Gate 3 this game is not. I used a lot of my best moves up front in the fight, only for the boss to transition to a phase 2 and regen all of its health while those good moves were on cooldown. Then the game pulls out one of its favorite tricks, which is that the map transition automatically clumps up my entire party in one spot, and the boss’ initiative is always higher than mine, so I just get hit with AoE attacks until my whole party is dead or nearly dead. Larian got much better at encounter design in BG3.

    I’m also a stone’s throw away from finishing The Rise of the Golden Idol, which is probably my favorite game released this year, and there were a lot of very good games this year. I think controller support might be worse in this game than in its predecessor, The Case of the Golden Idol, but I really like the way they integrate the story throughout this one rather than sort of surprising you with a pop quiz at the very end like the last one did.