• 0 Posts
  • 199 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle





  • JsonSchema is a way to validate some JSON. A great thing when you want to stop any sort of malformed data from coming in. Instead of wrecking your head in your code testing whether this bit here is not null, or is that string a valid boolean (I still remember that shitty piece of code they had, ugh!) or that bit is empty or that one is an actual number, or a string that can only have such and such value, well, you can formalise all this in one place, as a data file instead of code. Very convenient.

    Except when it turns out you’re using a JSON library that’s not one, not two, but six major versions behind, and the security department won’t greenlight you using anything recent because… fuck you, that’s why. And to add insult to injury, we were the Quality department. Responsible for analysing the code quality of thousands of coders, around a hundred thousand programs (mostly COBOL but also C#), of a European banking group… The JSON schema was for adding a layer of non existant security to our API. But no, let’s keep accepting shitty malformed JSON (because of course we kept receiving shitty JSON; that’s why we wanted to implement this)

    So I had to rewrite a lot of custom code to patch the bugs we found in the library, and none of the nifty tools that let you put in json and generate json schema would work for us. Heck, they even have JsonSchema to validate your JsonSchema but those wouldn’t work either, so far behind our version was.

    Fucking awesome experience. I’m glad it’s behind me.







  • I do appreciate your point of view. I just disagree about the “it’s been like this for ages and we’re used to it and it’s part of the difficulty”. Good UI should cause no friction.

    I do agree a paused menu with quaffing health potions mid-strike is bullshit. But if things are gonna be real time (not even slow down while in menu wheel like many others) then there is no reason to stick with ancient traditions. It would be simple enough to have an item wheel instead.

    As it is yeah, I do play with a handicap. It’s fine, I’ve beaten other games with similar issues (from my POV). I’m just super annoyed about subpar UX in software. I’ve seen too many in my career and too many people enduring bullshit UI… so it really rustles my jimmies when I see the same problems in games. You know, software that’s supposed to provide fun.

    It’s really not an ER specific pet peeve of mine; I’ve endured shitty UI/UX for the last 37 years and so I’m a bit grumpy about it, is all.