… wow, that explains a lot.
… wow, that explains a lot.
A friend in school described this, and I found the concept too ridiculous to believe.
I had to apologize when I later saw Dan Hsu pull one out on CNN.
Retroactively.
Competing is haaard, you guys.
Oh wow, I didn’t know Guerilla Games was owned by Sony since 2005. I thought it was a Naughty Dog / Insomniac situation where they were second-party.
… they really lost the console war, didn’t they? I mean, sales figures, yeah, their number is bigger. But it’s over. They lost the war to have a console. They’re publishing on the other guys’ machines, the other guys are publishing on their machines - it’s just branding, now. Developers won.
Abolish software patents.
The industry was so different back then, Unreal Tournament 2004 still shipped with a software renderer.
The industry was so different back then, Michael Abrash documented that renderer’s development in Dr. Dobbs, an actual ink-on-paper journal.
Here’s one thing that hasn’t changed: Intel. This renderer, Pixomatic, was all hand-optimized assembly, from the guy John Carmack hired to outclass him. At one point he realized one instruction in a very tight loop was redundant. Removing it made the loop slower. Which is, in technical terms, some bullshit. Doing less should not take more time. It wasn’t from alignment or cache or pipelines or any sensible cause. Abrash called in favors so he could study the actual traces of the Pentium 4, because he just had to know what the fuck was happening under the hood - and Intel made him sign a stack of NDAs, so we the public will never find out.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
Why would it matter who made it? It was a corporate trend-chasing exercise, for an abusive business model, arriving years late and costing the wealth of Croesus.
Multiplayer-only shooters are a death wish. Either you succeed instantly and massively, or your game is nonfunctional. With digital distribution it’s not even a coaster. If all these nice people were allowed to be smart people they’d deliver the PvE that Overwatch lied about.
I’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill.
I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.
This video and the Portal trailer blew people’s dicks off when they came out, but at least the Portal trailer, younger audiences can see why. So much of HL2’s tech is now ‘Yep, that’s a thing. Was it new?’
If you want the proper contemporary experience, here it is in potato quality, with live commentary.
Never give Nintendo money.
Don’t use inline code / code blocks formatting for text. There’s no line breaks and the syntax highlighting is nonsense.
Nothing inside a video game should cost real money.
Temporarily acknowledging the game you actually bought. It’s allowed to exist, for a FOMO-appropriate period of time. Then it gets yanked away from you, again.
Never give Nintendo money.
Downvotes on the comment suggest I already have.
I really adore the game-developing parts of Nintendo. I even admire their history of promoting creative randos. But their legal department is a threat to entire concepts on the internet and in general computing, so the whole company can go fuck a rake.
Never give Nintendo money.
Oh, so you’re against the lesser evil because you just want more evil.
How are you not blocked by everyone? Here, I’ll help.
When software betrays you, sever.