I looked into the dynamic difficulty a little and its very interesting. RE:2 remake seemed to always have a level of tension/difficulty to it even as I got better and it must be due to the changing enemy placements, etc. that the system does. When I first read your comment I thought “that just sounds annoying” but if it’s similar to RE:2 then that makes sense as a system to keep the game from getting stale.
I think I will give RE:2 a few more playthroughs and then try one more to get through 4 before I grab other ones but I’m thoroughly a fan of all things resident evil now lol
I assume it’s not “ready” yet for whatever reason