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Cake day: June 26th, 2025

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  • Since we’re talking about Apple, there’s an upcoming library and spec called WebGPU that, contrary to it’s name, is a higher level cross platform graphics library. It’s an interesting idea, write once and depending on your platform, it would use the corresponding platform’s preferred backend (e.g. Direct3D on Windows, Metal on Macs, etc). It’s supposed to be promising and provide a easy way for any existing dev to hop in until they had to give up on SPIR-V support and come with a Metal-like shading language just to appease Apple so that they would support it due to Apple’s existing legal disagreements with Khronos.

    And from what I’ve seen from WGSL, it’s nowhere as nice as GLSL and HLSL.

    So yea, if you need any more evidence of Apple’s shitty attitude in the space.