It’s a shame that the remake of this game removed some of the best aspects of it.
Its more than a shame, it ruined the replay value completely AND I can’t play it with my kids to get them into it without buying a switch for each.
Yeah I tried to play it with my girlfriend on the same switch, swearing it was multi-player but, no.
… wait, the Gamecubes are just used for GBA I/O? Sheesh.
The gba doesn’t support video output and external controller input, so yeah.
I remain flabbergasted there’s no simpler way to get ten buttons of input and 240p of output on a generic 32-bit ARM device with a zillion official and unofficial add-ons. Especially when you look at the unholy chain of adapters necessary for input.
Especially once you swap the console playing the game for an early-model Wii, which has been hacked to hell and back, and has Gamecube, Bluetooth, and technically USB inputs.
I mean unholy or not, the gamecube w/ gb player is just generally considered the best way to play Gameboy games. And compared to more or less developing a custom solution, it’s far easier to just chain adapters you can get off the shelf. Outside of obtaining the hardware, nothing in this setup requires anything remotely difficult, just basic networking
It is nonetheless an absolute mountain of hardware to modernize a setup that could nearly fit in the pocket of period blue jeans.
I mean you could say that about the Gameboy player when it was brand new.
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You could probably do it way more simply with emulation, but it seems the point of this technical exercise was to do it all with original hardware (which is pretty cool)
Wow that’s quite the achievement. I wonder if the emulation community has an easier way of running this without all the adapters.
Dolphin now includes mGBA as a sort of controller. The wiki has a note about network settings but is otherwise full-steam-ahead.
Visual Boy Advance supports netplay IIRC
This is cool. I wanted to do a much simpler setup to capture video from my switch to stream. So I could stream from Moonlight or my Steam Deck.
But haven’t really dug into how to map steam input while playing remotely into a device that can send the signals to the switch.
Great work on their part.
Incredible effort. As the great scholar Cave Johnson said, “science isn’t about why, it’s about why not?”