I will come back to this post in September to see if I was right lol
Biggest concerning signs:
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30 FPS lock on xbox, there’s no way to spin that positively, absolute fail
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Predatory pre-order bonus skins to get people to buy before they know what they’re actually going to experience (buggy shitshow)
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Countless attempts to hype up the game and huge random assurances from the devs
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Preemptively admitting the game has jank and trying to make it seem okay lol
At least the bugs will be absolutely hilarious I think.
Nah, I think you’re way overblowing this. Starfield is going to be a success, it’ll be the least buggy release they’ve ever had and people will love it. Monetization? Sure. 30fps? Yeah that’s standard for consoles. It’s not going to be a perfect game, it’s just going to be a damn good one. Enjoy it in the sea of mediocrity we have right now
I never expect a stable game from Bethesda, I only hope when I play it (months/years later) there are community patches to fix most of it, and most importantly mods to make it more fun
As for the 30fps thing, it makes no sense to me why there can’t be a performance mode, that being said I play on PC and if it’s locked to 30 there then there are some major problems
The pre order bonus I just see as a common market tactics today, and am just glad it doesn’t unlock abilities early like the preorders for spider-man on PC
And yeah I don’t buy the “least buggy Bethesda game ever on release” thing, becouse well, that doesn’t say much
The scope of the game is too big for Bugthesda to deliver. It’s litteraly 2 games in one, Fallout + No Man’s Sky, how can anyone believe it’s not gonna be the biggest bugfest of all time?
Let’s say that somehow, Bethesda finally release a game which doesn’t need modders to fix it, we all know they overpromessed and overhyped it. Planets are gonna be tiny instances, not fully open, otherwise they would have shown vehicles to travel on them.
I would love Starfield to be everything they promess but considering the history of Bethesda, you can’t trust Todd lies again.
Bethesda jank is what brought us the Giant Space Program in Skyrim so I’m definitely fine with some jank. They’ve also said it’s the least buggy Bethesda game they’ve made. It feels like you’re just picking bad points to shit on the game.
Jank is partially the result of allowing for emergent gameplay where various forms of simulated systems can interact with each other in novel or unpredictable ways.
That being said I have no clue how people tolerate playing these games on console. Can’t even count the number of times I’ve had to use console commands to fix something myself.
The fact they are priming people to expect this is pretty bad.
Not sure what people are actually expecting from starfield. It’ll be TES/Fallout in space. The story will be mediocre but who plays Bethesda games for the main quest anyway? The graphics won’t be top-notch, but who plays Bethesda games for the graphics? It won’t be completely bug-free, but who… You get it. It will be a game that we will play for decades to come, especially with mods. But I don’t expect it to be a revolution of the genre.
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There is likely going to be loading screens when entering buildings like in past games built on basically the same engine.
“Our tech is cutting edge as far as I can tell, the Creation Engine’s aging very well! We’re not planning on doing anything about it”
most engines used by AAA studios are just upgraded versions of engines that games were running on 20 years ago