Joe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agoThe five pillars of emergent gameplaywww.gamesindustry.bizexternal-linkmessage-square5fedilinkarrow-up113arrow-down13file-textcross-posted to: games@sh.itjust.works
arrow-up110arrow-down1external-linkThe five pillars of emergent gameplaywww.gamesindustry.bizJoe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agomessage-square5fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squaregoatbeard@lemm.eelinkfedilinkarrow-up5·1 year agoFor me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
For me it was “monopolize players’ time” That’s some draconian nonsense I don’t want