Work? What were you doing wrong? I’ve played both divinity original sin games and I’m not really sure what you mean, you pick a class and level it up, buy skills from merchants, how did it go wrong?
Most western RPGs work off of some type of D&D rules. This game does not. Instead of AC, spell resistance, and saving throws. Armor and trinkets give you physical damage HP, and magical damage HP. This is very different for people familiar with the genre.
There is a steep difficulty curve just outside of the beginning area. When you are level 2 to about 4 you are often out numbered and out gunned by enemies of the same or one lvl higher. It’s a balancing issue that turns away a lot of new players.
Gold is scarce. I’m pretty far in the game and gold is scarce. Also, gear is expensive. This means you are really at the mercy of the randomized loot situation from chests.
These are just 3 issues I can think of off the top of my head. But, if you still don’t believe me or want more reasons just google “why is divinity original sin 2 so hard”. You’ll find a bunch of posts with a bunch of comments like “get gud”. You’ll also find a few helpful comments.
I mean, I’m playing through 2 with my sister at the moment and we aren’t having any trouble, though I’ve played it before obviously so not really the same.
If anything Divinity is way less complex than DND, especially older DND CRPGs like the original Baldur’s Gate. I can see it taking a couple hours to adjust but after that you basically know what you need, whereas dnd will just keep pulling up obscure bullshit you couldn’t possibly know about in advance without actually studying the rules like there’s a test coming up.
And Gold is everywhere. Standard CRPG rules: pick up all the non-baaic loot and sell it. Gold cup? That’s worth like 60 gold but weighs 0.1…uh, weight units. This painting is worth hundreds of gold, best take it with me. This unique weapon I can use sells for a lot as well. And equipment isn’t really expensive unless you buy it, we’ve found all our equipment and we were practically buried under the spares, so we sold it and we are rich. Also, get the Lucky Find ability or whatever it’s called, randomly adds loot to containers…and you open so many containers. The biggest issue with those games, and any CRPG, is inventory management. Can’t even sell all your wares at the touch of a button in D:OS2 I think.
Stick at it though, it can be challenging early because there’s limited encounters with low level enemies, so you spend a bit of time bumping up against the tougher ones before you can handle them whilst you find your way around.
You want crazy difficulty curves? Divinity Original Sin 1, if I remember right, designed its map so you have to travel north and then clockwise around it to encounter things in an order you can handle as you’re levelling up in the first area. It is crazy.
See, I helped program a mod for BioWare’s NeverWinter Nights, and playtested it. It was so popular that it’s still being hosted 20 years later. I am pretty familiar with D&D lore and math. Not an expert by any means but I have a good enough handle on it.
That’s cool, I loved NWN. Unfortunately I was 13 so DND games were basically an insurmountable wall because they barely bothered to explain themselves.
I guess you took my comment commiserating, saying you get used to it quicker than DND, encouraging you to keep going, and giving tips for finding gold as an argument. Sorry, never mind.
Oh nah man I didn’t think you were arguing. You’re all good man. One thing that’s neat about DOS2 is the shear amount of stuff you can hold. In BG3 I played a rogue and was constantly doing inventory management. DOS2 I haven’t even come close to running out of capacity
Work? What were you doing wrong? I’ve played both divinity original sin games and I’m not really sure what you mean, you pick a class and level it up, buy skills from merchants, how did it go wrong?
Most western RPGs work off of some type of D&D rules. This game does not. Instead of AC, spell resistance, and saving throws. Armor and trinkets give you physical damage HP, and magical damage HP. This is very different for people familiar with the genre.
There is a steep difficulty curve just outside of the beginning area. When you are level 2 to about 4 you are often out numbered and out gunned by enemies of the same or one lvl higher. It’s a balancing issue that turns away a lot of new players.
Gold is scarce. I’m pretty far in the game and gold is scarce. Also, gear is expensive. This means you are really at the mercy of the randomized loot situation from chests.
These are just 3 issues I can think of off the top of my head. But, if you still don’t believe me or want more reasons just google “why is divinity original sin 2 so hard”. You’ll find a bunch of posts with a bunch of comments like “get gud”. You’ll also find a few helpful comments.
I mean, I’m playing through 2 with my sister at the moment and we aren’t having any trouble, though I’ve played it before obviously so not really the same.
If anything Divinity is way less complex than DND, especially older DND CRPGs like the original Baldur’s Gate. I can see it taking a couple hours to adjust but after that you basically know what you need, whereas dnd will just keep pulling up obscure bullshit you couldn’t possibly know about in advance without actually studying the rules like there’s a test coming up.
And Gold is everywhere. Standard CRPG rules: pick up all the non-baaic loot and sell it. Gold cup? That’s worth like 60 gold but weighs 0.1…uh, weight units. This painting is worth hundreds of gold, best take it with me. This unique weapon I can use sells for a lot as well. And equipment isn’t really expensive unless you buy it, we’ve found all our equipment and we were practically buried under the spares, so we sold it and we are rich. Also, get the Lucky Find ability or whatever it’s called, randomly adds loot to containers…and you open so many containers. The biggest issue with those games, and any CRPG, is inventory management. Can’t even sell all your wares at the touch of a button in D:OS2 I think.
Stick at it though, it can be challenging early because there’s limited encounters with low level enemies, so you spend a bit of time bumping up against the tougher ones before you can handle them whilst you find your way around.
You want crazy difficulty curves? Divinity Original Sin 1, if I remember right, designed its map so you have to travel north and then clockwise around it to encounter things in an order you can handle as you’re levelling up in the first area. It is crazy.
See, I helped program a mod for BioWare’s NeverWinter Nights, and playtested it. It was so popular that it’s still being hosted 20 years later. I am pretty familiar with D&D lore and math. Not an expert by any means but I have a good enough handle on it.
Here is a Reddit link too.
https://www.reddit.com/r/DivinityOriginalSin/comments/18x991d/baldurs_gate_3_players_flock_to_divinity_original/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
That’s cool, I loved NWN. Unfortunately I was 13 so DND games were basically an insurmountable wall because they barely bothered to explain themselves.
I guess you took my comment commiserating, saying you get used to it quicker than DND, encouraging you to keep going, and giving tips for finding gold as an argument. Sorry, never mind.
Oh nah man I didn’t think you were arguing. You’re all good man. One thing that’s neat about DOS2 is the shear amount of stuff you can hold. In BG3 I played a rogue and was constantly doing inventory management. DOS2 I haven’t even come close to running out of capacity