Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.

  • Gravitywell@sh.itjust.works
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    11 months ago

    So because it depends on Nintendo libraries, valve wanted it taken down, but valve doesn’t represent nintendo and the project isn’t by them or on steam, so who’s actually at risk of being sued and why?

    If Nintendo asked the developer to stop using Nintendo stuff I’d get it, but in that case it was never legal to begin with and the developer knew they had no license to use those libraries, so why all of a sudden does the developer not want to continue at the request of valve, are they an employee of valve or something? This is super weird, its not even a nintendo IP

    • archomrade [he/him]@midwest.social
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      11 months ago

      Pure speculation:

      Nitendo is one of the most notorious copyright litigators in the industry, it would not surprise me if they objected to the use of their libraries and pressured valve to exercise their ownership of the IP to shut it down

      I know nothing about this, so honestly don’t listen to me. But Nitendo is a huge joykill so I’m happy just assuming it’s at least partly their fault

    • woelkchen@lemmy.world
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      11 months ago

      So because it depends on Nintendo libraries, valve wanted it taken down, but valve doesn’t represent nintendo and the project isn’t by them or on steam, so who’s actually at risk of being sued and why?

      Valve is happy to allow fan creations when they are on Steam. Valve doesn’t want such things outside of Steam and used a sock puppet to save face.