• ShadowRam@kbin.social
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    1 year ago

    I don’t understand why it’s not a thing now. Valve Index resolution is already good enough for reading virtual monitors.

    Camera passthrough a small rectangular window where your desk is at. (so you can see your hands and keyboard/mouse if you need it,

    And you’re done…

    • nero@lemmy.world
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      1 year ago

      Because it’s uncomfortable to have a toaster strapped to your face for 8 hours

      • bitsplease@lemmy.ml
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        1 year ago

        Yeah I have to imagine that most people who think working in VR is a no brainer have never actually tried it.

        VR is awesome, and using a VR desktop is cool as a novelty, but even the best modern headsets get uncomfortable after more than an hour or two of use and vr pass through has its own problems in terms of accuracy and comfort

        If for whatever reason your working situation was such that you physically couldn’t have a traditional setup, then yeah it might be the next best alternative, but I’ll take monitors and a standing desk any day of the week over a VR workspace.

        Also, past a certain point, adding more screen real estate isn’t actually helpful. You can only actually look at so much info at a time, and having too many monitors means you’re going to be craning your neck to see the ones that aren’t in front of you. At a point, you’re much better off using workspaces with good keybindings to handle more windows

          • bitsplease@lemmy.ml
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            1 year ago

            we’ll see, I’m skeptical out of the gate until reviewers get their hands on some models to play with as to whether or not it can fulfill it’s many quite optimistic promises.

            Even if it does everything it says on the tin (which frankly, I’m pretty doubtful about), my other concerns are still valid here. I just don’t see what virtual screens add that physical screens don’t give you. The only real advantage to something like that is that you can work anywhere I suppose - but for comfortable computer work, you’re still going to want an ergonomic KBM setup, a comfortable ergonomic chair, and a decent desk - so even if this solves the monitor problem, it’s not likely to lure many professionals away from their desks anyways.

            If others really want to work in VR, more power to 'em, but I’ve yet to see anything (even super optimistic upcoming stuff like the Visor) that makes me seriously consider ditching my Physical monitors

            • SamboT@lemm.ee
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              1 year ago

              If nothing is squeezing my face and the screen is good enough I could see myself messing around with workflow set ups. Infinite monitors would definitely be awesome.

        • nero@lemmy.world
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          1 year ago

          I have 3 monitors currently, two for coding, and one for things like spotify, discord, etc. Stuff i don’t have to access a lot basically. Also, it looks cool.

          • bitsplease@lemmy.ml
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            1 year ago

            I don’t think 3 monitors qualifies necessarily as “too many” under what I was saying before - I also have 3 monitors, one ultrawide and two portrait monitors on either side. I can see everything I need with only miniscule head movements, and I make a point of keeping my main focus work on the center display, to avoid neck strain.

            My point there was directed mainly at the people who want VR workspaces so they can be surrounded in a sphere of monitors

        • ZoopZeZoop@lemmy.world
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          1 year ago

          I think that’s fine for a day, but 8 hours a day, 5 days a week, 50+ weeks a year, for 40+ years? It’s going to mess up your neck, I think.

    • cooljacob204@kbin.social
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      1 year ago

      It’s not there. Especially not on an index.

      Even on my Pimax 8k I wouldn’t want to be working off of virtual monitors.

      Also 3 2k monitors is often cheaper then a lot of VR headsets.

    • Current VR headsets don’t really produce text you’d want to read for 8 hours a day. We need “retina” level displays (which I believe even Apple hasn’t managed to pull off with their VR headset yet) that completely hide the pixels for that to work.

      If you own a VR headset, there are several Linux and Windows window managers that will make this work. I believe HoloLens showcased theoretical floating windows years ago but I haven’t seen anything from HoloLens in a while, I think it went military/industrial operator exclusive.

      • vrighter@discuss.tchncs.de
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        1 year ago

        people seem to forget that a 4k monitor is fine if you’re looking at it from 2 feet away, but in a vr headset it’s right in front of your eyeball. you will see the pixels

      • ShadowRam@kbin.social
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        1 year ago

        Current VR headsets don’t really produce text you’d want to read?

        Yes they do. I currently have one that is perfectly fine readable.

        Yeah, I can have multiple monitors in VR setting.

        But what hasn’t happened is

        1 - No one has made an app with a camera passthrough window to your desk.

        2 - Windows for some reason still has a problem with multi-monitors unless you actually physically have monitors mounted.

        • There are a whole bunch of AR glasses and even some portable VR headset window managers that have pass through. SimulaVR has a webcam window but I don’t have the hardware to properly try it out, sadly.

          The VR screens I’ve used were all perfectly fine for an hour or so of gameplay, but focusing on text wouldn’t be a good experience.

          Most of these applications don’t even use “monitors”, they just render Windows in a 3D space. Virtual monitors can work on Windows, but they need a dummy driver for various reasons (many of them having to do with compatibility).

        • atocci@kbin.social
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          1 year ago

          Didn’t the Quest Pro do that? I think AR virtual monitors on Mac was a thing they showcased.