ylai@lemmy.ml to Technology@lemmy.worldEnglish · 7 months agoMeta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in returnwww.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkMeta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in returnwww.pcgamer.comylai@lemmy.ml to Technology@lemmy.worldEnglish · 7 months agomessage-square4fedilink
minus-squareGigan@lemmy.worldlinkfedilinkEnglisharrow-up0·7 months agoI don’t think the technology is there yet. As long as people need to wear big bulky goggles and headsets it’s not going to take off. Make something that’s about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
minus-squareSebKra@feddit.delinkfedilinkEnglisharrow-up0·edit-27 months agoMarch 2023 they sold 20M Quests. Half as many as PS5. That counts as “taken off” in my book.
minus-squaren3m37h@sh.itjust.workslinkfedilinkEnglisharrow-up0·7 months agoDaily active users are a much better indicator of success. Halo infinite had a peak player count if 272,000. Now it sees DAU of only 3,000
I don’t think the technology is there yet. As long as people need to wear big bulky goggles and headsets it’s not going to take off. Make something that’s about as cumbersome as sunglasses and less than $1000 and there might be mass adoption.
March 2023 they sold 20M Quests. Half as many as PS5. That counts as “taken off” in my book.
Daily active users are a much better indicator of success.
Halo infinite had a peak player count if 272,000. Now it sees DAU of only 3,000