Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.
A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.
The engine itself is clearly optimised to build fortnite and everything else needs to bend it to suit any other style of game.