• conciselyverbose@kbin.social
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    1 year ago

    I mean, it definitely helps. The production quality is insane. But the fact that the choices (or mistakes) have actual real impacts on the game going forward are as big as far as I’m concerned. I ended up with my hand being forced into combat early that made an encounter with a potential party member immediately hostile. That sucks, especially since I wasn’t trying to do what happened in the earlier encounter. But in terms of a world feeling alive, having it actually react to what you do is pretty damn significant (unless “you’re small and irrelevant” is intentional).

    • Talaraine@kbin.social
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      1 year ago

      It’s time developers come to grips with the fact that making choices matter is what makes it a successful game. I’m tired of storylines that don’t make any sense except to give you a world to kill people in. Sorry folks, lore is important and that takes writers.

      Stop treating them like afterthoughts.

      • MomoTimeToDie@sh.itjust.works
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        1 year ago

        There’s plenty of great games that give you fuck all in terms of real choices that impact anything. What matters is that the gameplay supports the story, and vice versa. The problem is when developers treat one or the other as an afterthought. If you have a game where the story is an afterthought, it’s going to feel like the campaign of a fighting game, where everything is just cut scenes between the actual gameplay. If you write a story, but the gameplay isn’t really there, it feels like a Netflix special that you’re stuck playing to see the plot.

        • AZmaybe9@lemm.ee
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          1 year ago

          Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!

          Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.

          • Talaraine@kbin.social
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            1 year ago

            There was so much promise in their lore!! I liked N’Erud the best but the rest didn’t really lead anywhere other than that you visited, you did something notable, and then you left. Nothing really changed.