• Version@feddit.de
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    1 year ago

    I personally have no problem with the monetization, but the balance is really, really bad.

      • Pxtl@lemmy.ca
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        1 year ago

        So don’t? You get the new hero like a month or so later then. I haven’t put a dime into ow since I bought it. You don’t need the cosmetics. Let the dumb whales fund the game.

        • Contend6248@feddit.de
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          1 year ago

          Have you played OW before? I can’t imagine a hero which wasn’t OP on release, fuck that game and it’s P2W subscription

          • Pxtl@lemmy.ca
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            1 year ago

            Picking lifeweaver at his release was widely considered throwing.

      • Version@feddit.de
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        1 year ago

        Yeah, but honestly I don‘t think it ruins the game. Sure, it’s not the best idea, but I don‘t care too much. I actually care more about the fact that the gameplay currently sucks and is completely different to Overwatch 1. 5v5 and the overall balancing sucks.

        • zalgotext@sh.itjust.works
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          1 year ago

          The balance of OW2 is way better than OW1 though. OW1 was a boring shield-shooting simulator for the last 2 or 3 years of it’s life.

          • Pxtl@lemmy.ca
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            1 year ago

            That’s not the balance, that’s the gameplay. There are still balance problems like the era of Mercy damage amping.

            And while they’ve solved the CC and barriers problem, they’ve made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That’s just too much pressure, so nobody wants to tank anymore.

            • zalgotext@sh.itjust.works
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              1 year ago

              Shields were too strong in OW1, so much so that the meta revolved around having two shield tanks. How is that not a balance issue?

              I agree there’s too much pressure on the tank currently, but I’ll definitely take that over the problems 6v6 OW had.